The only downside about this beautifully crafted title is it’s length I beat it, secrets aside, in about two hours. The boss design is aggressively cute, almost catlike, and the ultimate deathblow might make you feel a little guilty (but not that guilty). The character, enemy, and boss designs are awesome, the designers forgoing the Contra/Turrican-esque hyper-detailed visuals for something a bit like an alien-inspired Mega Man. There are life and weapon upgrades throughout the game, too, the latter being customize-able (though I found power was all I really needed to augment). I encountered a couple of rage-curse moments, Beating the boss awards you with a new ability, ala the relics in Metroid.īut no rage quits. Strangely, there is only one boss, but it continually upgrades with each meeting, giving you new powers/actions to contend with. The difficulty isn’t high, but I really enjoyed the boss fights. The controls are excellent, and I found myself just cruising around the levels like a kid would skip along the sidewalk. The music is swell, too, though it’s not something I have to own on vinyl (such as was the case with Hotline Miami‘s OST). In fact, they’re beautifully crafted, and the four worlds that make up the game each have an atmosphere that is unique, while still fitting solidly into the title’s setting. I really enjoyed Xeodrifter, and there are some good reasons why: the graphics aren’t at all simple, just low res. You spend a fair amount of time traveling in liquid via a submarine transformation … After all, for every Axiom Verge, there’s a dozen poorly animated get-hung-up-on-every-ledge platformers overfilling our libraries, and I needed to let my disappointment glands recover before trying another title that may make me miss the old days for the wrong reasons. That’s why I didn’t try Xeodrifter right away. Other times, they’re overly difficult, uninspired, or eschew the modern touches that would actually–dare I say– improve the classic formulas. It should stand to reason, then, that we’d love the current explosion of so-called metroidvania style games that have come out of the indie-game boom and we do love them … sometimes. Mega Man, Metroid, Castlevania–these are names that cause a swelling of love to rise up inside of us, the gamers that grew up during the peak of the NES era.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |